This is the Magnetic Pulse Weapon for the Klingon D7 Battle Cruiser. This is my first attempt at making a new Special Weapon that involves new textures and changing the aspects of the weapon's effect. This might not look perfect when it comes to textures but I've tried my best to create this. Feel free to edit this file to make the textures and the colors more better than they are now. If you do do this, please be sure to give me credit for the original weapon concept and also to be polite and maybe sending me a copy of the version you create so I could also benegit from it.


Ok now to Install this new Special Weapon:

Place the Odf files into your ODF/Special Weapons File

Put the Textures in to your Textures/RGB File

In your techtree file search for Fulltech:

add the following lines after your last Klingon Special Weapon:

gmagneticpulse.odf 0


place the following line into your tech1 file:

gmagneticpulse.odf 0				    // Magnetic Pulse Weapon


Now to create the build button for the weapon. Find your Sprites folder and open the gui_global.spr file.

Locate the build buttons for Special Weapons. Add the following line after your last Special Weapon:

b_gmagneticpulse	gbmagneticpulse	0	0	64	64


The final step is to make the weapon usualable by your Klingon D7 Battlecrusiers.
Open up your ODF file that is for your D7 battlecruiser (or any other Klingon Ship you want to use the weapon)


add the following underneath the last weapon listed:

// Magnetic Pulse
weaponX = "gmagneticpulse"
weaponHardpointsX = "hpXX" 

(Replace the X with your next available weapons slot, replace the XX with your desired HardPoint for firing the weapon)


That should be it to get the weapon to work in your game.
If you have any questions or suggestions, please contact me at:
jetnova16@yahoo.com


****Legal Stuff****
This mod is not supported by Activison or MadDoc SOftware. You use it at your own risk.

PLEASE NOTE: The ship included KPredator.odf is just an example for how the weapon should look among your ship's weapons.